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Ravenor Primary School

Computing Rationale

 

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Our ambition for computing:

 

Through our computing curriculum at Ravenor Primary School we aim to give our pupils the life-skills that will enable them to embrace and utilise new technology in a socially responsible and safe way.

We want our pupils to be able to operate in the 21st century workplace and we want them to know the career opportunities that will be open to them if they study computing.  We want children to become independent users of computing technologies, gaining confidence and enjoyment from their activities. We want the use of technology to support learning across the curriculum and to ensure that our curriculum is accessible to every child.  Not only do we want them to be digitally literate and competent end-users of technology but through our computer science lessons we want them to develop creativity, resilience and problem-solving  and critical thinking skills.  We want our pupils to have a breadth of experience to develop their understanding of themselves as individuals within their community but also as members of a wider global community and as responsible digital citizens.

The children at Ravenor are taught computing, using the resource J2E. This provides opportunities for pupils to develop computational thinking, program and de-bug software, learn about computer networks and to be creative using a range of digital media (text, audio, video, blogging).

We teach a curriculum that enables children to become effective users of technology who can:

  • Understand and apply fundamental principles and concepts of computer science, abstraction, logic, algorithms and data representation
  • Analyse problems in computational terms and have repeated practical experience in writing computer programs
  • Evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • Are responsible, competent, confident and creative users of information and communication technology.

 

WHAT WE DO TO ACHIEVE THESE AMBITIONS:   

At Ravenor, Computing is taught in discreet, blocked, computing lessons and applied throughout the curriculum. The curriculum is planned and delivered based on the National Curriculum.

  • Units of work set out clearly outlining learning to be achieved, including vocabulary for all children to master and expected outcomes;
  • At the start of the year, each class, collectively creates an online agreement;
  • Cyber Mentors are used to support the knowledge of online safety and parental engagement;
  • Discreet lessons where the children are able to develop depth in knowledge and skills over the duration of each topic;
  • Lessons which focus on curriculum skills of information technology, digital literacy and computer science;
  • Units of work comprised of a series of lessons, which carefully plans for progression and depth;
  • Lessons are not always taught in isolation but where possible meaningful linked are made between Computing to other areas of the curriculum;
  • Access to a wide variety of hardware (laptops, desktops, IPad) and software, allowing them to continually practice and improve the skills they learn, while also becoming proficient, confident users ready for the digital world;
  • Supporting parents and carers to have secure knowledge in online safety at home
  • Staff understand the importance of online safety and have had training to support this.

 

In Early Years, teaching is based around computational thinking to encourage effective, analytical problem solving, whether using computers or not. Tools and technology, such as interactive whiteboards, electronic toys, beebots and iPads, are often available during continuous provision to allow learners to explore their own ideas of computing and technology through play. Children also begin to learn basic typing skills.

 

In KS1, the teaching of computing is developed through the wide range of experiences the children were given in EYFS. In Year One children are able to deepen their knowledge of coding through the use of beebots. Children are able to develop their understanding of computing science and data representation by exploring pictograms and graphs- which sparks their creativity and productivity.

 

Year Two build on the children’s knowledge by introducing them to J2ECode. An online system which supports children’s digital literacy, computer science and IT. Children are provided with opportunities to cement their knowledge of computing and make links to this in the wider world.

 

In KS2, the computing curriculum continues to develop children’s awareness of computing stimulations, understanding of computer science and representing data. Children are able to deepen their knowledge of J2E Code and use the online portal to demonstrate this. At the end of Year Six children will be able to represent their data in multiple ways: databases, websites, stimulations which change and creating simulations based on what they have learnt about algorithms.

 

HOW WE MEASURE OUR SUCCESS: 

Our Computing curriculum is high quality, well thought out and is planned to demonstrate progression. We measure the impact of our curriculum through the following methods: 

  • Teacher assessment at the end of each term, against the relevant skills for the year group
  • Pupil discussions about their learning;
  • Children are able to understand and communicate the consequences of using the Internet and that they are also aware of how to keep themselves safe online.
  • Children are digitally literate.
  • Progression of learning, saved on J2E.

 

INTERNET SAFETY

Ravenor Primary School takes Internet safety extremely seriously. We have an e- Safety Policy that provides guidance for teachers and children about how to use the Internet safely and our computing lead and middle leaders receive regular CEOP training.

Every year group participates in lessons on e-safety and children understand how to stay safe when using technology. Our Cyber Mentors learn about recent and relevant E-Safety topics and talk to children and parents about keeping safe online

 

 

You may find the following links useful to help your child stay safe online at home: 

Understanding social networking sites and how to keep your children safe.

Common sense media

Great advice to help keep your children safe online.

Think U Know

Safety information for the whole family.

Microsoft Protect

Report any illegal content on the internet.

Internet Watch

Keep up to date with any e-safety issues.

ChildNet

Safety information for parents.

Safer Internet

Information on gaming safely with resources for parents and children.

Get Game Smart

Understand and share the world of social networking websites with your children.

Make it Secure

 

Translate M Search L

Our ambition for computing:

 

Through our computing curriculum at Ravenor Primary School we aim to give our pupils the life-skills that will enable them to embrace and utilise new technology in a socially responsible and safe way.

We want our pupils to be able to operate in the 21st century workplace and we want them to know the career opportunities that will be open to them if they study computing.  We want children to become independent users of computing technologies, gaining confidence and enjoyment from their activities. We want the use of technology to support learning across the curriculum and to ensure that our curriculum is accessible to every child.  Not only do we want them to be digitally literate and competent end-users of technology but through our computer science lessons we want them to develop creativity, resilience and problem-solving  and critical thinking skills.  We want our pupils to have a breadth of experience to develop their understanding of themselves as individuals within their community but also as members of a wider global community and as responsible digital citizens.

The children at Ravenor are taught computing, using the resource J2E. This provides opportunities for pupils to develop computational thinking, program and de-bug software, learn about computer networks and to be creative using a range of digital media (text, audio, video, blogging).

We teach a curriculum that enables children to become effective users of technology who can:

  • Understand and apply fundamental principles and concepts of computer science, abstraction, logic, algorithms and data representation
  • Analyse problems in computational terms and have repeated practical experience in writing computer programs
  • Evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • Are responsible, competent, confident and creative users of information and communication technology.

 

WHAT WE DO TO ACHIEVE THESE AMBITIONS:   

At Ravenor, Computing is taught in discreet, blocked, computing lessons and applied throughout the curriculum. The curriculum is planned and delivered based on the National Curriculum.

  • Units of work set out clearly outlining learning to be achieved, including vocabulary for all children to master and expected outcomes;
  • At the start of the year, each class, collectively creates an online agreement;
  • Cyber Mentors are used to support the knowledge of online safety and parental engagement;
  • Discreet lessons where the children are able to develop depth in knowledge and skills over the duration of each topic;
  • Lessons which focus on curriculum skills of information technology, digital literacy and computer science;
  • Units of work comprised of a series of lessons, which carefully plans for progression and depth;
  • Lessons are not always taught in isolation but where possible meaningful linked are made between Computing to other areas of the curriculum;
  • Access to a wide variety of hardware (laptops, desktops, IPad) and software, allowing them to continually practice and improve the skills they learn, while also becoming proficient, confident users ready for the digital world;
  • Supporting parents and carers to have secure knowledge in online safety at home
  • Staff understand the importance of online safety and have had training to support this.

 

In Early Years, teaching is based around computational thinking to encourage effective, analytical problem solving, whether using computers or not. Tools and technology, such as interactive whiteboards, electronic toys, beebots and iPads, are often available during continuous provision to allow learners to explore their own ideas of computing and technology through play. Children also begin to learn basic typing skills.

 

In KS1, the teaching of computing is developed through the wide range of experiences the children were given in EYFS. In Year One children are able to deepen their knowledge of coding through the use of beebots. Children are able to develop their understanding of computing science and data representation by exploring pictograms and graphs- which sparks their creativity and productivity.

 

Year Two build on the children’s knowledge by introducing them to J2ECode. An online system which supports children’s digital literacy, computer science and IT. Children are provided with opportunities to cement their knowledge of computing and make links to this in the wider world.

 

In KS2, the computing curriculum continues to develop children’s awareness of computing stimulations, understanding of computer science and representing data. Children are able to deepen their knowledge of J2E Code and use the online portal to demonstrate this. At the end of Year Six children will be able to represent their data in multiple ways: databases, websites, stimulations which change and creating simulations based on what they have learnt about algorithms.

 

HOW WE MEASURE OUR SUCCESS: 

Our Computing curriculum is high quality, well thought out and is planned to demonstrate progression. We measure the impact of our curriculum through the following methods: 

  • Teacher assessment at the end of each term, against the relevant skills for the year group
  • Pupil discussions about their learning;
  • Children are able to understand and communicate the consequences of using the Internet and that they are also aware of how to keep themselves safe online.
  • Children are digitally literate.
  • Progression of learning, saved on J2E.

 

INTERNET SAFETY

Ravenor Primary School takes Internet safety extremely seriously. We have an e- Safety Policy that provides guidance for teachers and children about how to use the Internet safely and our computing lead and middle leaders receive regular CEOP training.

Every year group participates in lessons on e-safety and children understand how to stay safe when using technology. Our Cyber Mentors learn about recent and relevant E-Safety topics and talk to children and parents about keeping safe online

 

 

You may find the following links useful to help your child stay safe online at home: 

Understanding social networking sites and how to keep your children safe.

Common sense media

Great advice to help keep your children safe online.

Think U Know

Safety information for the whole family.

Microsoft Protect

Report any illegal content on the internet.

Internet Watch

Keep up to date with any e-safety issues.

ChildNet

Safety information for parents.

Safer Internet

Information on gaming safely with resources for parents and children.

Get Game Smart

Understand and share the world of social networking websites with your children.

Make it Secure

 

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